Gaming’s Place in Literature seeks to examine game-related fiction through different lenses of literary analysis.
Master Chief is not the protagonist of Halo: The Flood. He’s certainly the protagonist of Combat Evolved, but in the novelization of the game, he hands the driver’s seat over to one Lieutenant Melissa McKay.
The base definition of a protagonist is simple: “the leading character’ of a story [X]. However with a cast of thousands, and multiple viewpoint characters, it can be difficult to pinpoint who the protagonist actually is. Quickbeam, a content writer over at TheOneRing.net, gives us another method of locating the main character in a story: the narrative.
“[A] character-driven story like LOTR is not strictly about sacrifice (or heroism, or the impermanence of beauty, or all those themes that are intrinsic). I must admit the novel is woven of many threads but the groundwork of the tale, the telling of it, spins on a single proviso: Who is transformed the most between the opening and the closing page, taking the reader through his transformation?” [X]
The telling of the tale, as Quickbeam so graciously highlighted, is also called the narrative. This is the way a story is told, the grand combination of themes, characters, plot, and writing style. Now not all narratives work off the same proviso or condition as Lord of the Rings does. While we do see character transformation in our protagonists throughout the Halo series, Halo 2 being an easy example, one of the groundwork pieces for Halo as a whole is sacrifice.
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